The spending on AR/VR would grow at a CAGR of 47.7% to reach $28.8 bn by 2024, according to IDC. China will have the largest AR/VR spending in the Asia/Pacific region having a 90% share in 2020. The use of AR/VR in Edu, retail and discrete manufacturing accounts for 50% of the commercial sector in 2020. VR games are the leading users with more than one-third of AR/VR tech market in 2020. This is followed by training and video/feature viewing (VR) use cases.